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Olli Keinänen
Olli Keinänen
3D Artist & Game Designer
Tampere, Finland

Summary

I'm a creative, calm and solution oriented digital production professional. I have extensive background in arts, crafts and entrepreneurship. These days the favorite tool on my belt is Blender and my focus is centered in 3D graphics and design. My interests include, but are not limited to: art, culture, storytelling, games, dreams, proceduralism, modularity, science and nature.

Persistent work as an entrepreneur has qualified me for many positions, particularly application, game and software design, visual production and project management. I've also gathered notable experience in VR and mobile application production.

I possess a good skill set for working solo on long projects, but I'm definitely a more outspoken and social team worker who can communicate his point of view well while taking others into consideration. I'm an enthusiastic autodidact who enjoys challenges and learning new skills.

I aspire to breathe life into visions with inspiring people and my ambition is to grow my skills and essence as a creative and versatile entity who can somehow benefit humanity.

I do not offer just a pair of hands, I offer a storming mind.

Skills

Game DesignGame Development3D Modeling3D AnimationIllustrationDreamingConcept DesignStorytellingWriting

Software proficiency

Blender
Blender
Unreal Engine
Unreal Engine
DaVinci Resolve
DaVinci Resolve

Productions

    • Mobile Game
      Riveria Opettaa
    • Year
      2019
    • Role
      Game Designer, Character Artist, 3D Generalist
    • Company
      KollektiWe Oy
    • Mobile Game
      GO Ami
    • Year
      2018
    • Role
      Game Designer, Character Artist, 3D Generalist
    • Company
      KollektiWe Oy

Experience

  • Designer at Frozenbyte
    Tampere, Finland
    September 2021 - Present

    Level designing with burning desire to learn the trade properly.

  • Executive Producer at KollektiWe Oy
    Tampere, Finland
    January 2017 - Present

    VP, co-founder, producer, designer and artist.

    In production I effectively act in multiple roles for the company: mostly as a designer, concepting and designing games, applications and software; as an artist, envisioning and producing quality 3D art for projects; and as a director, leading different project developments and communicating with people, then understanding them. These positions have taught me most of the technical and intellectual skills I now possess as an artist, a designer and a leader.

  • Armoursmith at Taitola Cooperative, Microenterprise Entrepreneur
    Jyväskylä, Finland
    August 2012 - February 2015

    Worked as a traditional blacksmith and armoursmith, specializing in functional items, historical reproduction and modernized armor crafting. Participated in multiple events, hosting blacksmithing shows, selling crafts and animating the atmosphere. Learned a huge deal about culture, history, entrepreneurship, stockpiling, time management and logistics.